Bake your animations per keyframe or with frame stepping and create motion clips to blend together within the non-linear motion mixer. An easy to use and customizable keyframe graph editor allows you to quickly place and edit keys, time scale, filter, and even manipulate your animations with expressions. LightWave includes powerful procedural, nodal, and keyframe animation tools. But you always have the choice to work with weight maps for that added control when your project requires it. This allows you to quickly and easily swap out geometry in rigs with zero weight map hassles.
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This means that you can either choose to setup industry standard weight maps for your characters and rigged geometry or you can elect to bypass that often time-consuming weight mapping process for quick visualization and concept design animation workflows by using the automatic joint falloff that is built in to LightWave's animation system. LightWave pioneered a very powerful and easy to set up automatic joint influence falloff system. The rigging tools in LightWave are fast and flexible and again offer artists choices in workflow.
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The node system also includes easy to use physically accurate material shaders for glass, metal, skin and carpaint, allowing you to achieve photoreal results quickly. This allows you to create extremely complex results very quickly. You can use the layered surfacing to achieve results quickly, then choose any of the surface properties to use in a nodal context. These systems can be used independently of each other, but unique to LightWave is the ability to mix them together.
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For those who like to dig deep, the nodal system offers ultimate creative freedom. Each offer different workflows to suit the artist - for quick results, the layered system is perfect for fast visualization and concept design. A fast, simple to use layer-based system, and a very flexible and powerful nodal system.
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LightWave offers two surfacing systems to the artist. LightWave continues to offer powerful, rock-solid modeling tools and the latest versions of LightWave raise the bar with increased interactivity and ease of use. While others were basing their pipelines on clunky spline-patching workflows, LightWave artists were quickly and efficiently modeling with smooth subdivision surfaces interactively.
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LightWave set the standard for polygonal, subdivision surface modeling a decade before many of the other 3D software packages included even basic polygonal modeling tools.